kit: 00. slot name, eg: "tshirt_a" - file names are like - tshirt_a_01.png - the letter: variations on that piece of clothing - the number: the base body it applies to - omit the number unless you want only one body to be able to use it - never not applicable 01. other prereq slot name, eg: "head_a_01" - for defining clothes that appear over certain positions on a particular base - this example could be for a hood, a cap, a tiara, a pair of earrings, facepaint etc - you can't wear this without the required slot in yr class - leave as "-1" if not applicable 02. palette override (12 00 values separated by pipes) - for overriding your character class's palette for this slot - leave as "-1" if not applicable 03. pattern index, eg: 01 - for overriding your character class's texture for this slot - leave as "-1" if not applicable 04. level, capax pre-req, skill pre-req, separated by pipes - level: this is more of a multiplier to other things - level: never not applicable; put 0 for junk, 1 for common item - capax: if your capax is less than the item's capax pre-req, you can't wear it - capax: can be zero - skill: index from 0-11 matching one of those skills - skill: if your rating in that skill is less than the item's level, you can't wear it - skill: leave as "-1" if not applicable 05. armor class (a number) - used either as a bonus or a penalty to yr dodging - never not applicable (just put 0 for no change) 06. exhaustion factor - whenever exhaustion is added to the character, extra is added based on yr items - the extra amount is equal to the exhaustion factor of all yr kit divided by 7 - can be a bonus or a penalty - never not applicable (just put 0 for no change) 07. a list of reservoir bonuses, pipe-separated - order is max hp, max sp, max mp, hp regen, sp regen, mp regen - 0 is default duh 08. a list of combat bonuses in the same manner - order is physicalhit, physicaldamage, magicaldamage, more to come? 09. a list of misc bonuses etc - order is luck, more to come? - nothing as big as an attribute bonus or a skill bonus will ever appear here 10. name of the enchantments this'll apply to you at the start of each battle, pipe lim - effects'll be applied at the item's level - dunno how this works yet, "-1" skips this 11. names of the abilities this adds to your movelist, pipe separated - leave as -1" if not applicable 12. unidentified and identified names of the item, pipe separated - never not applicable 13. long description - item seen from a distance, prose form - never not applicable (though you could put " ") 14. full description - item examined up close or in your hand - never not applicable (though you could put " ") 15. active keyword list (separated by pipes) - a list of words you can use to refer to the item - put "-1" to have an unnecessary confusing item you can't interact with but still see 16. names of characters who helped craft the item, separated by pipes - dunno if this'll matter - put "-1" for anything generic 17. names of characters the item's important to, separated by pipes - dunno if this'll matter either - put "-1" for anything generic eg. bracelets_a -1 00|00|00|00|00|00|00|00|00|05|31|33 00 02|02|01 00 00 00|00|00|00|00|01 00|00|00 01 -1 -1 bangles?|a pair of magical hematite bangles Here's a matching set of bangles in polished hematite. Two bangles, fashioned of variously-sized hematite beads looped onto loose cords. They gleam pleasingly and hum with enchantment, and if slightly asymmetric and folksy, the care and passion that's gone into their design is still evident. bangle|bangles|bracelet|bracelets|hematite Anete Mawling -1